AI Insights · Timothy · July 2025
Top Boxing Games in Austria Q2 2025: Performance Overview
Explore the performance of top boxing games in Austria during Q2 2025, with insights into downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games in Austria on a unified platform showcased varying performance trends. Data from Sensor Tower provides insights into downloads, revenue, and active users for these popular titles.
I, The One - Fighting Games by Azur Interactive Games Limited saw fluctuating weekly revenue, peaking at $45 in mid-May. Downloads began at 295 and showed modest growth, reaching 442 in mid-April, while weekly active users peaked at 1.1K in April before experiencing a gradual decline.
Boss Fight. from BoomBit, Inc. had a notable spike in weekly revenue with $107 in mid-April. Downloads increased significantly, from 106 to 490 by mid-June. The game maintained a strong user base, with active users growing steadily to 5.7K by the end of the quarter.
Real Boxing 2, published by Vivid Games S.A., experienced a revenue peak of $151 in early June. Download numbers remained relatively stable, starting at 128 and ending at 113. Active users saw a slight decline, beginning at 251 and ending the quarter at 190.
Arm Wrestling Master by GOODROID, Inc. had a consistent download trend, starting at 249 and decreasing to 82 by the end of June. Active users showed a slight decrease from 1.7K to 1.3K over the quarter.
Finally, WWE Mayhem from Reliance Games reached a revenue high of $326 at the quarter's start, with downloads and active users peaking in April.
For more detailed insights and data, visit Sensor Tower's platform.