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AI Insights · Timothy · July 2025

Top Boxing Games in Austria Q2 2025: Performance Overview

Explore the performance of top boxing games in Austria during Q2 2025, with insights into downloads, revenue, and active users.

Top Boxing Games in Austria Q2 2025: Performance Overview

In the second quarter of 2025, the top boxing games in Austria on a unified platform showcased varying performance trends. Data from Sensor Tower provides insights into downloads, revenue, and active users for these popular titles.

I, The One - Fighting Games by Azur Interactive Games Limited saw fluctuating weekly revenue, peaking at $45 in mid-May. Downloads began at 295 and showed modest growth, reaching 442 in mid-April, while weekly active users peaked at 1.1K in April before experiencing a gradual decline.

Boss Fight. from BoomBit, Inc. had a notable spike in weekly revenue with $107 in mid-April. Downloads increased significantly, from 106 to 490 by mid-June. The game maintained a strong user base, with active users growing steadily to 5.7K by the end of the quarter.

Real Boxing 2, published by Vivid Games S.A., experienced a revenue peak of $151 in early June. Download numbers remained relatively stable, starting at 128 and ending at 113. Active users saw a slight decline, beginning at 251 and ending the quarter at 190.

Arm Wrestling Master by GOODROID, Inc. had a consistent download trend, starting at 249 and decreasing to 82 by the end of June. Active users showed a slight decrease from 1.7K to 1.3K over the quarter.

Finally, WWE Mayhem from Reliance Games reached a revenue high of $326 at the quarter's start, with downloads and active users peaking in April.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025